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Dmg 3.5 stat abilities
Dmg 3.5 stat abilities





dmg 3.5 stat abilities

We'll level him up to 20, adding all five of the bonus points from leveling (untyped bonus, I believe) to give him an Intelligence of 32. After this - because of the wonders of LA buyoff making it viable - he adds on the Spellwarped template, giving, among other things, a +4 bonus to his Intelligence, giving him an INT score of 27 (template bonus stacks with all other boni). He then makes his character Venerable, adding a +3 age bonus (stacks with all other boni), for 23. He applies his +2INT racial modifier (stacks with all other boni) to this, making it a 20. Nu starts off with a point buy system, dropping an 18 into his Int stat. Let's call him Nu Gaja - stealing the name from a character I was in a game with because lazy and we need a name. Except class boni, because I'm having trouble remembering any. Let's use a hypothetical Gray Elf artificer to illustrate everything put together. Although you could argue that with Item Familiar they can be viable even without, but that does eat a feat.

dmg 3.5 stat abilities

There's so many different templates in D&D that can be acquired or inherited, and they're fantastic for giving you that little extra boost to your ability scores, particularly if LA buyoff is in play so that you can afford to go ahead and take non-LA+0 templates. Besides racial boni, age boni, level boni, class boni, enhancement boni from stat items, and inherent boni from Wish/Miracle or Tomes, there's also templates. This needs to be re-stated, since one was briefly mentioned. Lots of fun little contingencies you can put into effect. Then there're things like the dream of metal for a save game feature. combo again to keep a copy of yourself there, then travel back in time again, using your Astrally Projected Astral Projection. You can always cast Astral Projection, travel back in time, do the demiplane/A.P. Plus, you can also travel back to whatever amounts to prehistory, create a ton of clones, use the flowing time demiplane/Astral Projection combo to give you immortality (and enforce certain measures to ensure your body's protection), add clones, and whatnot, and so on. Mindrape is a bit quicker, but when you have to maintain basically all of your entire life it still begins to add up.In both cases you can create "more yous," which you can then start tossing things on to simulate a hive mind, such as various forms of telepathy and telepathic communication. Mind Seed gets wiped if its manifest again during the week of germination. Not to mention that the amount of time it would take to establish a suitable sized force would be immense. A Hivemind though has one intelligence that makes all the decisions, not many intelligences that might make the same decisions. Just as one cannot always determine how they will react to different stimuli, neither would you be able to predict how they would react. Those methods just create a duplicate of the mind and the same mind might react differently in different situations. A Hivemind is essentially one mind filtered throughout many bodies.

dmg 3.5 stat abilities dmg 3.5 stat abilities

Neither of those will create a way for them to react like a hivemind would. It's relatively cheap, too, since you should have 760,000gp by level 20 according to the wealth by level guidelines and those two items together cost 173,500gp spending 20% of your wealth on maxing out the ability score that all your class features are based on is a no-brainer. So assuming you start with a +2 racial bonus to your casting stat, a score of 18 base + 2 racial + 5 level-up + 5 inherent + 6 enhancement = 36 at level 20 is very easy to attain. You can also get the inherent bonuses through wish or miracle spells from party spellcasters, hired casters, bound genies or fiends, etc. permanent and nonmagical) bonus to a stat after being used once ( tome of clear thought, tome of understanding, and tome of leadership and influence). There are items that give up to a +6 enhancement bonus to a stat while worn ( headband of intellect, periapt of wisdom, and cloak of charisma for Int/Wis/Cha, since we're talking about casting stats) and items that give up to a +5 inherent (i.e. Magic items meaning gear/equipment? Or items that permanently bring up the score?Both.







Dmg 3.5 stat abilities